

Finally, if you charge up your Musou Gauge with successful attacks on your enemies you can activate a cinematic heavy attack to clear the battlefield around you. You have extra control of the battlefield through Secret Plans, abilities you can activate combat boosts like elemental attacks or healing. Command you infantry to attack cavalry, cavalry to charge archers, and archers to fire on infantry and you’ll make mincemeat of your opponent. While swinging your weapon wildly can get you far, if you match armament to enemy type you can cause some real damage. You control a practically superhuman officer in their fight across a large battlefield.

When defending, the positions are reversed and you have to hold off the enemy attack.Įmpires is a game of patience and while scrolling through menus can feel dull, there’s a depth you wouldn’t normally expect from Musou games.ĭynasty Warriors 9’s core hack and slash gameplay is mostly intact. Once inside, you’ll duel with the enemy commander, ending the battle in mortal combat. Your goal is to use siege weapons to break through the enemy’s castle gates. When successful, these plots can swing the tide of battle.Ī key way Empires differs from Dynasty Warriors 9 is its battles are based around castle sieges. This could be organizing reinforcements to join you in battle or creating adverse weather conditions to damage enemies. You can send an officer to act out a ‘Secret Plan’. Before the battle begins you have the chance to enact one final piece of skullduggery.


The main game’s side quests are missing, so your exploration is mainly used to recruit soldiers.Īt the end of the six months you can finally invade. You can take a stroll across the open world, too, though compared to the main game, this feels stripped back. To battleĮmpires is a game of patience and while scrolling through menus can feel dull, there’s a depth you wouldn’t normally expect from Musou games. You’ll need to organize commercial and agricultural development, recruitment drives, maybe even forge some alliances to deter other kingdoms from invading your territory. Troops won’t fight if there aren’t enough rations to cover them, and complacency over regional defenses results in lost territories. You can’t simply invade your enemies’ lands. After which you reassemble your war council and set a new agenda.ĭynasty Warriors 9 Kingdoms doesn’t make starting a war easy. Once your choices are made, you’ve six months of game time to execute these plans. You can also add additional political goals, such as upgrading defense and increasing rations. Your war council will present decisions to you from four topics: domestic affairs, human affairs, diplomacy, and military affairs. You face many enemies and it’s not as simple as just picking who to fight next off the map. Your campaign begins by determining your kingdom’s agenda. Dynasty Warriors 9 Kingdoms doesn’t make starting a war easy.
